12/18/2023 0 Comments Stories untold walkthrough episode 5l4![]() Type in the series of numbers that you can hear broadcast as Phonetic Alphabet: 152211047. Set the digital transceiver to LSB and tune to 6970 kHz. Now copy across the commands indicated for codeword KANSAS from the microfiche, then press Execute:įind the distress signal by setting the digital transceiver to FM and tuning to 8250 kHz. Type in the series of numbers that you can hear broadcast as Morse Code: 097730. Set the digital transceiver to AM and tune to 11320 kHz. Now copy across the commands indicated for codeword CHEVRON from the microfiche, then press Execute: Type in the series of numbers that you can hear: 20614012. Set the digital transceiver to USB and tune to 3500 kHz. Line 3: output log -false Transmission 2: CHEVRON Now copy across the commands indicated for codeword ABACUS from the microfiche, then press Execute: Type in the series of numbers that you can hear: 130141493. Turn on the digital transceiver, set it to FM and tune to 1930 kHz. Enter the passcode from the sticky note to get started - 03031968. Press Tab to switch between the microfiche and the transmission equipment. ![]() The third episode requires you to browse an old microfiche document and control a transmission station. Go down to the final glyph and move it right 3 times.Īfter the other orbs appear, click and hold on the middle of the first orb Revolt!. Go down to the next glyph and move it right twice. Leave the first one alone, then go down to the second glyph and move it right once. Use the device - the display will show 4 pairs of glyphs, and to start with all the ones on the right look like figure-eights. Remove the wires, then leave the bed.Ĭlick and hold on the middle of the orb again to reach the next part of the adventure. Look around, then read the writing The Chart. Move the metal, look around, and greet the silhouette.Ĭlick and hold on the middle of the orb again to reach the next part of the adventure. Use the computer and open the door.Ĭlick and hold on the middle of the orb again to reach the next part of the adventure. Now click and hold on the middle of the orb, and you will start another text adventure. Experiment 05-A: ContactĬlick on the handle of the test chamber and the orb will come out - click on it to establish a link. ![]() Press the big green button on the Sync Master. Turn off the signal generator and the amp. Experiment 03-C: Resonant Frequencyĭrag the slider on the signal generator to the top setting (square wave). Increase the gain on the amp to 5 on the scale. Turn on the amp and use the dial to reach a gain of 1 on the scale. Use the silver dial to adjust the frequency to 250 Hz, then drag the slider to the middle setting (sine wave). Press the big green button on the Sync Master Heart Starter. Experiment 02-C: Surface Reaction Attempt Experiment 02-B: Surface Reaction Attempt Slide the TV unit control to the far left to the R3 setting. Turn on the LZR II laser, then set its wavelength to 650 nm by typing in the number on its keypad. Turn on the TV unit, then slide its control to the far right to the XR setting. Turn on the camera, then flip the switch on the CC86 x-ray to charge it (the green light will then turn on). With each new experiment, read the details of the experiment, then go to the test chamber to set the correct parameters on the equipment. Press Tab to switch between the computer and the test chamber. Look at all the other sections of the manual to get details on other parameters you may need. Press H to view the general help screen, then press M and 6 to see the layout of the equipment around the test chamber. The second episode requires you to use a computer and a test chamber to run various experiments. End the game, then type "it was all my fault" 3 times Finally. Now open the door, go to my room again and read the note. Wait until the phone starts ringing, then answer the phone. Go back to the hallway, then go upstairs. Once the computer comes back to life, you can start playing the game again. Go back to the landing, then go to my room and open the box. Open the wardrobe and look at the photos Photos Of Another Time. Go to my sister's room, then look around. Use the key, then open the door and use the switch. Use the generator, then go to the front of the house. Open the glovebox and you will take a note and a key. The first episode plays as a text adventure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |